Large City: Bro̠z-yemftu Hadfow

Bro̠z-yemftu Hadfow

Bro̠z-yemftu Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceGduzqüeon Diocese
Sub ProvenceWe̜kövro̠ǟ Parish
RegionThêmê-dèthêkè Savannah
Founded1754
Community LeaderLord Gärm Mé̄s 'Hit Icemewllo' Yä̌s Ga̋chī Gä̌sh
Area137 km2 (54 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation6484 m (21272 ft)
Average Yearly Precipitation162 cm/y (63 in/y)
Population32817
Population Density239 people per km2 (607 people per mi2)
Town AuraElven High Magic
Naming
Native nameBro̠z-yemftu Hadfow
Pronunciation/bro̠z/ /ˈjemftu/
Direct Translation[human] [oxygen]
Translation[Not Yet Translated]

Bro̠z-yemftu Hadfow (/bro̠z/ /ˈjemftu/ [human] [oxygen]) is a subtropical Large City located in We̜kövro̠ǟ Parish, Gduzqüeon Diocese, within the Irus.

The name Bro̠z-yemftu Hadfow is derived from the Sylvin language, as Bro̠z-yemftu Hadfow was founded by Binzyk, who was culturaly Wood Elf.

Climate

Bro̠z-yemftu Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 16°C (60°F). Bro̠z-yemftu Hadfow receives an average of 162 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Bro̠z-yemftu Hadfow covers an area of nearly 137 km2 (54 mi2), and an average elevation of 6484 m (21272 ft) above sea level.

Overview

Bro̠z-yemftu Hadfow was founded durring the late 18th century in late summer of the year 1754, by Binzyk. The establishment of Bro̠z-yemftu Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Bro̠z-yemftu Hadfow's construction back out of the project. Binzyk pushed on reguardles, and Bro̠z-yemftu Hadfow was finished, but starts off as a terible place to live.

Bro̠z-yemftu Hadfow was built using the conventions of Wood Elf durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Bro̠z-yemftu Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bro̠z-yemftu Hadfow is buildings have been located at convienant points along the dale Bro̠z-yemftu Hadfow was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Bro̠z-yemftu Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Bro̠z-yemftu Hadfow's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Bro̠z-yemftu Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Bro̠z-yemftu Hadfow’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Bro̠z-yemftu Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Bro̠z-yemftu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bro̠z-yemftu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bro̠z-yemftu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bro̠z-yemftu Hadfow's parks.

Bro̠z-yemftu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bro̠z-yemftu Hadfow.

Bro̠z-yemftu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bro̠z-yemftu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bro̠z-yemftu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bro̠z-yemftu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bro̠z-yemftu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bro̠z-yemftu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bro̠z-yemftu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bro̠z-yemftu Hadfow's public wards, blessings, and other arcane systems.

Bro̠z-yemftu Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Bro̠z-yemftu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bro̠z-yemftu Hadfow's grid is powered by hydrogalvanic generators.

Bro̠z-yemftu Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bro̠z-yemftu Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Bro̠z-yemftu Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bro̠z-yemftu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bro̠z-yemftu Hadfow's natural decorations nor waterways.

Bro̠z-yemftu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bro̠z-yemftu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bro̠z-yemftu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Bro̠z-yemftu Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Bro̠z-yemftu Hadfow rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Achaierai near Bro̠z-yemftu Hadfow are known to be more aggressive than normal.

Bro̠z-yemftu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Transmutation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 64
  • Farmers: 93
  • Farm Laborer: 172
  • Hunters: 126
  • Milk Maids: 80
  • Ranchers: 44
  • Ranch Hands: 95
  • Shepherds: 80
    • Farmland: 131924 m2
    • Cattle and Similar Creatures: 8204
    • Poultry: 98451
    • Swine: 6563
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3281

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 74
  • Bookbinders: 40
  • Buckle-makers: 42
  • Cabinetmakers: 82
  • Candlemakers: 117
  • Carpenters: 95
  • Clothmakers: 88
  • Coach and Harness Makers: 35
  • Coopers: 91
  • Copper, Brass, Tin, Zinc, and Lead Workers: 47
  • Copyists: 31
  • Cutlers: 27
  • Fabricworkers: 74
  • Farrier: 262
  • Furriers: 21
  • Glassworkers: 102
  • Gunsmiths: 67
  • Harness-Makers: 31
  • Hatters: 60
  • Hosiery Workers: 23
  • Jewelers: 37
  • Leatherwrights: 82
  • Locksmiths: 33
  • Matchstick makers: 52
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 46
  • Plasterers: 43
  • Pursemakers: 57
  • Roofers: 36
  • Ropemakers: 33
  • Rugmakers: 31
  • Saddlers: 61
  • Scabbardmakers: 77
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 31
  • Soap and Tallow Workers: 133
  • Tailors: 243
  • Tanners: 44
  • Upholsterers: 49
  • Watchmakers: 45
  • Weavers: 96
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 43
  • Booksellers: 51
  • Butchers: 91
  • Chandlers: 86
  • Chicken Butchers: 87
  • Entrepreneurs: 35
  • Fine Clothiers: 84
  • Fishmongers: 80
  • Florists: 20
  • Potion Sellers: 53
  • Resellers: 149
  • Spice Merchants: 47
  • Wine-sellers: 64
  • Wheelwright: 51
  • Woodsellers: 30

Service workers

  • Bakers: 182
  • Barbers: 139
  • Coachmen: 45
  • Cooks: 149
  • Doctors: 72
  • Gamekeepers: 51
  • Grooms: 29
  • Hairdressers: 121
  • Healers: 87
  • Housekeepers: 86
  • Housemaids: 156
  • House Stewards: 102
  • Inns: 31
  • Laundry maids: 58
  • Maidservants: 113
  • Nursery Maids: 60
  • Pastrycooks: 113
  • Restaurateur: 172
  • Tavern Keepers: 156

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 68
  • In-Town Couriers: 74
  • Long Haul Couriers: 78
  • Dockyard Workers: 65
  • Gas Workers: 16
  • Hay Merchants: 29
  • Leech Collectors: 89
  • Millers: 69
  • Miners: 72
  • Oilmen and Polishers: 53
  • Postmen: 72
  • Pure Finder: 43
  • Skinners: 88
  • Sugar Refiners: 18
  • Tosher: 53
  • Warehousemen: 131
  • Watercarriers: 66
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 41
  • Alchemist: 50
  • Clerk: 65
  • Dentists: 32
  • Educators: 89
  • Engineers: 46
  • Gardeners: 33
  • Mages: 24
  • Plumbers: 34
  • Pharmacist: 38
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 30
  • Bankers: 48
  • Civil Clerks: 76
  • Civic Iudex: 38
  • Consultants: 21
  • Exorcist: 72
  • Fixers: 41
  • Kami Clerk: 62
  • Landlords: 62
  • Lawyers: 38
  • Legend Keepers: 55
  • Militia Officers: 234
  • Monks, Monastic: 105
  • Monks, Civic: 91
  • Historian, Oral: 72
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 76
  • Priests: 126
  • Rangers: 43
  • Rat Catchers: 50
  • Scholars: 52
  • Spiritualist: 61
  • Slayers: 18
  • Storytellers: 123
  • Military Officers: 102

Cottage Industries

  • Brewers: 105
  • Comfort Services: 142
  • Enchanters: 38
  • Herbalists: 36
  • Jaminators: 113
  • Needleworkers: 105
  • Potters: 52
  • Preserve Makers: 105
  • Quilters: 46
  • Seamsters: 149
  • Spinners: 96
  • Tinker: 37
  • Weaver: 88

Artists

  • Actors: 35
  • Architects: 12
  • Bards: 51
  • Costumers: 19
  • Dancers: 37
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 34
  • Inlayers: 31
  • Musicians: 99
  • Painters, Art: 17
  • Playwrights: 34
  • Sculptors, Art: 28
  • Wood Carvers: 105
  • Writers: 117

Produce Industries

  • Butter Churners: 109
  • Canners: 102
  • Cheesmakers: 105
  • Ice Merchants: 14
  • Millers: 64
  • Picklers: 51
  • Smokers: 40
  • Stockmakers: 36
  • Tobacconists: 52
  • Tallowmakers: 80

12503 of Bro̠z-yemftu Hadfow's population work within a Foundational Occupation.

19330 of Bro̠z-yemftu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 984 (3%) are noncontributers.

Points of Interest

Bro̠z-yemftu Hadfow is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Thêmê-dèthêkè Savannah was struck by a drought when Loch Volta grew too small to continue feeding Stream Nivermar, which reduced the available water supply nationwide, but was especially harsh in the area arround Bro̠z-yemftu Hadfow. As the neighboring regions had no water so spare, Bro̠z-yemftu Hadfow lost 139 people, and 116 livestock in the disaster.. The drought lasted for 1 weeks, which are remembered as the Trepidation Thirst.

History